The Tourism Sector in Metaverse: Virtual Hotel and Applications

dc.authorscopusid57211804959
dc.contributor.authorKaragoz Zeren S.
dc.date.accessioned2024-06-12T10:24:55Z
dc.date.available2024-06-12T10:24:55Z
dc.date.issued2023
dc.description.abstractThe existence of technological innovations and the transition from the physical world to the virtual world form the basis for research beyond the universe. This is how the Metaverse concept can be defined as beyond the universe. In the Metaverse world, people can create an avatar with the characters they create and with the presence of smart technologies like virtual glasses, smart consoles, etc. They can also travel in this world with their avatars. The physical world's needs can be met as well as those of the virtual world. In the Metaverse world, people will be able to benefit from hotel businesses to meet the accommodation needs of their avatars. Virtual hotels and applications can also be found in the Metaverse world. The purpose of this research consists of constructing a virtual hotel in the tourism sector of the Metaverse world and determining what the applications of this hotel can be. Within the scope of the research, how to structure the virtual hotel application that can be created in the Metaverse world and its advantages and risks in terms of tourism businesses are conceptually examined. Document analysis and case studies are used as research methods. As a result of the research, it is stated what virtual hotels and applications can be in the context of the tourism sector in the Metaverse, how businesses and guests who use the applications can benefit from these applications, and what alternatives can be related to tourism activities in the Metaverse in future studies from a broad perspective. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd 2023.en_US
dc.identifier.doi10.1007/978-981-99-4641-9_25
dc.identifier.endpage381en_US
dc.identifier.issn2197-6503
dc.identifier.scopus2-s2.0-85175196185en_US
dc.identifier.scopusqualityQ4en_US
dc.identifier.startpage373en_US
dc.identifier.urihttps://doi.org/10.1007/978-981-99-4641-9_25
dc.identifier.urihttps://hdl.handle.net/20.500.14551/16074
dc.identifier.volume133en_US
dc.indekslendigikaynakScopusen_US
dc.language.isoenen_US
dc.publisherSpringer Science and Business Media Deutschland GmbHen_US
dc.relation.ispartofStudies in Big Dataen_US
dc.relation.publicationcategoryKitap Bölümü - Uluslararasıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectAvatar; Metaverse; Tourism Companies; Tourism Industry; Virtual Hotelen_US
dc.subjectTourism; Virtual Reality; Avatar; Metaverses; Physical World; Smart Technology; Technological Innovation; Tourism Company; Tourism Industry; Tourism Sectors; Virtual Hotel; Virtual Worlds; Hotelsen_US
dc.titleThe Tourism Sector in Metaverse: Virtual Hotel and Applicationsen_US
dc.typeBook Chapteren_US

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