Development and Validation of the Gaming Disorder Scale-Family Form

dc.authoridÖzdemir Aydın, Gülsün/0000-0003-0550-3195
dc.authoridcelikkalp, ulfiye/0000-0002-9945-2984
dc.authorwosidÇelikkalp, Ülfiye/ABH-2264-2021
dc.authorwosidÖzdemir Aydın, Gülsün/HPH-3307-2023
dc.contributor.authorIrmak, Aylin Yalcin
dc.contributor.authorCelikkalp, Ulfiye
dc.contributor.authorAydin, Gulsun Ozdemir
dc.contributor.authorMetinoglu, Meryem
dc.date.accessioned2024-06-12T11:18:57Z
dc.date.available2024-06-12T11:18:57Z
dc.date.issued2021
dc.departmentTrakya Üniversitesien_US
dc.description.abstractThe aim of the current methodological study was to develop a psychometric measurement tool for determining internet gaming disorder (IGD) based on family members' responses. The sample comprised 173 adolescents and their families. For reliability, the scale was created using item-total correlation, internal consistency coefficient, and test-retest correlation methods. The validity of the scale was evaluated using content validity index (CVI), construct validity, explanatory factor analysis (EFA), and confirmatory factor analysis (CFA). CVI for the scale was 0.92, Cronbach's alpha coefficient was 0.963, and item-total correlation ranged between 0.67 and 0.81. In the EFA, 61.7% of the total variance on the onedimensional scale was explained and item factor loads ranged between 0.71 and 0.84. CFA showed good fit of the model. Thus, the Gaming Disorder Scale-Family Form, which was proven to be a valid and reliable measurement tool, is recommended for use by health care providers and community partners in the evaluation of potential IGD in adolescents.en_US
dc.description.sponsorshipTekirdag Namik Kemal University Scientific Research Projects Department [NKUBAP.23]en_US
dc.description.sponsorshipThe work in this study was supported in part by the Tekirdag Namik Kemal University Scientific Research Projects Department (Project no: NKUBAP.23.GA.19.219).en_US
dc.identifier.doi10.3928/02793695-20210527-02
dc.identifier.endpage+en_US
dc.identifier.issn0279-3695
dc.identifier.issn1938-2413
dc.identifier.issue11en_US
dc.identifier.pmid34142914en_US
dc.identifier.scopus2-s2.0-85119908704en_US
dc.identifier.scopusqualityQ2en_US
dc.identifier.startpage25en_US
dc.identifier.urihttps://doi.org/10.3928/02793695-20210527-02
dc.identifier.urihttps://hdl.handle.net/20.500.14551/25016
dc.identifier.volume59en_US
dc.identifier.wosWOS:000715114400005en_US
dc.identifier.wosqualityQ4en_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScopusen_US
dc.indekslendigikaynakPubMeden_US
dc.language.isoenen_US
dc.publisherSlack Incen_US
dc.relation.ispartofJournal Of Psychosocial Nursing And Mental Health Servicesen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectGame Addictionen_US
dc.subjectDsm-5 Criteriaen_US
dc.subjectInterneten_US
dc.subjectAdolescentsen_US
dc.subjectPrevalenceen_US
dc.titleDevelopment and Validation of the Gaming Disorder Scale-Family Formen_US
dc.typeArticleen_US

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