Effects of Virtual Reality on Pain During Venous Port Access in Pediatric Oncology Patients: A Randomized Controlled Study

dc.authoridsemerci, Remziye/0000-0003-1999-9179
dc.authorideren, tuba/0000-0001-5471-0663
dc.authorwosidsemerci, Remziye/ADA-6647-2022
dc.authorwosidAkgün Kostak, Melahat/AAA-6668-2022
dc.authorwosideren, tuba/JTU-4270-2023
dc.contributor.authorSemerci, Remziye
dc.contributor.authorKostak, Melahat Akgun
dc.contributor.authorEren, Tuba
dc.contributor.authorAvci, Gulcan
dc.date.accessioned2024-06-12T11:17:07Z
dc.date.available2024-06-12T11:17:07Z
dc.date.issued2021
dc.departmentTrakya Üniversitesien_US
dc.description.abstractPurpose: Needle procedures are one of the most distressing practices for pediatric oncology patients. Virtual reality (VR) is a distraction method which offers an extremely realistic and interactive virtual environment and helps reduce needle-related pain and distress. The aim of this study was to evaluate the effects of VR method on pain during venous port access in pediatric oncology patients aged 7 to 18 years. Method: Children who had cancer and were between the ages of 7 and 18 years and undergoing a port-a-cath access were randomly assigned through blocked randomization to either the VR intervention group or control group. A commercially available VR headset was fitted to children in the intervention group. Immediately after the port access, pain scores were obtained from children's self-reports and parents' proxy reports, using the Wong-Baker FACES Pain Rating Scale. Results: Descriptive characteristics of the children (n = 71) showed a homogeneous distribution between groups. During the procedure, children in the control group (n = 36; 5.03 +/- 3.35) experienced more pain than the children in VR group (n = 35; 2.34 +/- 2.76; p < .001). Proxy reports of the parents in the experimental group (1.77 +/- 2.46) were found to be lower than those in the control group (4.67 +/- 2.56; p < .001). Conclusions/Implications for Practice: VR method is effective for reducing pain during venous port access in pediatric oncology patients. VR should be used as a distraction method during venous port access.en_US
dc.identifier.doi10.1177/1043454220975702
dc.identifier.endpage151en_US
dc.identifier.issn1043-4542
dc.identifier.issn1532-8457
dc.identifier.issue2en_US
dc.identifier.pmid33300448en_US
dc.identifier.scopus2-s2.0-85097500230en_US
dc.identifier.scopusqualityN/Aen_US
dc.identifier.startpage142en_US
dc.identifier.urihttps://doi.org/10.1177/1043454220975702
dc.identifier.urihttps://hdl.handle.net/20.500.14551/24583
dc.identifier.volume38en_US
dc.identifier.wosWOS:000599555100001en_US
dc.identifier.wosqualityQ3en_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScopusen_US
dc.indekslendigikaynakPubMeden_US
dc.language.isoenen_US
dc.publisherSage Publications Incen_US
dc.relation.ispartofJournal Of Pediatric Oncology Nursingen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectVirtual Realityen_US
dc.subjectDistractionen_US
dc.subjectPainen_US
dc.subjectVenous Port Accessen_US
dc.subjectDistractionen_US
dc.subjectChildrenen_US
dc.subjectDistressen_US
dc.subjectVenipunctureen_US
dc.subjectFeasibilityen_US
dc.subjectCanceren_US
dc.titleEffects of Virtual Reality on Pain During Venous Port Access in Pediatric Oncology Patients: A Randomized Controlled Studyen_US
dc.typeArticleen_US

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