Comparison of Reaction Time, Manual Dexterity, and Working Memory Levels of Adolescent Video Game Players and Non-Players

Küçük Resim Yok

Tarih

2022

Dergi Başlığı

Dergi ISSN

Cilt Başlığı

Yayıncı

Marmara Univ, Inst Health Sciences

Erişim Hakkı

info:eu-repo/semantics/openAccess

Özet

Objective: This study aims to examine differences between adolescent video game players and non-players in terms of their reaction time, manual dexterity, and working memory levels. Methods: The sample of the study, which has a comparative cross-sectional design type, consists of 432 adolescents at the grades between 9 and 12. Non-video game players, and video game players were subjected to simple visual and auditory reaction time tests, manual dexterity tests, matrix, and digit span working memory test. Results: Compared to non-video game players, video game players were found to have shorter visual and auditory reaction times. Also, several motor dexterity subtest skills of video game players were found to be lower, while working memory did not differ between the two groups. Conclusion: Our findings support the idea that playing video games seem to improve some aspects of cognitive and motor skills but reduce several other aspects.

Açıklama

Anahtar Kelimeler

Adolescent, Manual Dexterity, Reaction Time, Working Memory, Video Game, Performance, Abilities, Attention

Kaynak

Clinical And Experimental Health Sciences

WoS Q Değeri

N/A

Scopus Q Değeri

Cilt

12

Sayı

2

Künye